using UnityEngine;
using UnityEditor;
using System.Collections;

[CustomEditor (typeof (PathRouteBehaviour))]
public class PathRouteInspector : Editor 
{
	void OnEnable ()
	{
		
	}
	
	public override void OnInspectorGUI ()
	{
		
	}
	
	void OnSceneGUI ()
	{
		
	}
}
